Virtual reality is a very common technology in our
postmodern world today. I would like to say I’ve experienced the road this
technology has taken beginning in my fourth grade computer class playing The
Oregon Trail, where my family and I were traveling the trail in our covered
wagon where we would buy and sell items to live off of. This game was a staple
in my elementary school and I had my own character within the family and contribute
to my family’s income and survival. My next obsession with virtual reality was
the Sims online game series and eventually the Wii sports games. When the
original Wii came out, I was amazed that you could wirelessly play games that
would somehow connect the movements that your hands and body makes and put them
on the screen in front of you. Poster states, “Virtual reality is a
computer-generated ‘place’ which is ‘viewed’ by the participant through
‘goggles’ but which responds stimuli from the participant or participants”
(Poster 447). What differs from real reality in virtual reality is that virtual
reality “evoke play and discovery, instituting a new level of imagination”
(Poster 447). In these Wii games, you can literally create your own character
that looks somewhat like yourself and name it as a human being. You put yourself
in the game and immerse yourself in this fantasy world where you play different
sports games. I’m way better at Wii tennis than I am at playing actual tennis,
and still the emotions occur exactly like playing real tennis. I still grunt
when I swing my hand through the air to hit this computer generated tennis
ball, and I still shuffle around my living room just as I would out on the
court, and sometimes if I play long enough I’ll sweat a little too. Virtual
reality creates a world or a scene of somewhere I can place myself and let my
imagination take control. I first handedly know how people can become obsessed with this sense of reality.
No comments:
Post a Comment